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Abstract

Three-card monte ("find the lady") is a scam sometimes perpetrated on the streets of large cities. The sharper places a queen and two other cards face downward, shuffles them around, and invites the bystanders to bet on which card is the queen. Somehow, the bystanders are always wrong. In monte, as in the shell game, thimblerig and other like hustles, the scam artist will use sleight of hand to perform his tricks. In our word game Montey (name derived from "etymon") we will use abstract algebra instead of sleight of hand to astound the audience.

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