Word Ways
Abstract
An interesting two-person game begins by choosing any set of words - say, for example, O, HIP, LLAMA, and PIASTER. Players alternately remove one or more letters from exactly one of the four words (all the letters in a word can be removed). Both the deleted letters and those remaining in the player's chosen word must be transposable into words themselves. The game ends when a player cannot make a legal move; the other player is the winner.
Recommended Citation
Farrell, Jeremiah
(1993)
"Wordnim and Grundyword,"
Word Ways: Vol. 26
:
Iss.
3
, Article 4.
Retrieved from:
https://digitalcommons.butler.edu/wordways/vol26/iss3/4