Document Type
Article
Publication Date
8-2015
Publication Title
Computers in Human Behavior
First Page
588
Last Page
596
DOI
http://doi.org/10.1016/j.chb.2015.03.027
Abstract
This study examines differences in performance, frustration, and game ratings of individuals playing first person shooter video games using two different controllers (motion controller and a traditional, pushbutton controller) in a within-subjects, randomized order design. Structural equation modeling was used to demonstrate that cognitive skills such as mental rotation ability and eye/hand coordination predicted performance for both controllers, but the motion control was significantly more frustrating. Moreover, increased performance was only related to game ratings for the traditional controller input. We interpret these data as evidence that, contrary to the assumption that motion controlled interfaces are more naturally mapped than traditional push-button controllers, the traditional controller was more naturally mapped as an interface for gameplay.
Rights
This is a post-print version of an article originally published in Computers in Human Behavior, 2015, Volume 49.
The version of record is available through: Elsevier .
Recommended Citation
Rogers, Ryan; Bowman, Nicholas David; and Oliver, Mary Beth, "It’s not the model that doesn’t fit, it’s the controller! The role of cognitive skills in understanding the links between natural mapping, performance, and enjoyment of console video games" (2015). Scholarship and Professional Work - Communication. 144.
https://digitalcommons.butler.edu/ccom_papers/144