Document Type
Article
Publication Date
2015
Publication Title
Psychology of Popular Media Culture
First Page
390
Last Page
405
DOI
http://dx.doi.org/10.1037/ppm0000066
Abstract
We conducted an experiment to examine individuals’ perceptions of enjoyable and meaningful video games and the game characteristics and dimensions of need satisfaction associated with enjoyment and appreciation. Participants (N = 512) were randomly assigned to 1 of 2 groups that asked them to recall a game that they found either particularly fun or particularly meaningful, and to then rate their perceptions of the game that they recalled. Enjoyment was high for both groups, though appreciation was higher in the meaningful- than fun-game condition. Further, enjoyment was most strongly associated with gameplay characteristics and satisfaction of needs related to competency and autonomy, whereas appreciation was most strongly associated with story characteristics and satisfaction of needs related to insight and relatedness.
Rights
Copyright © 2015 American Psychological Association.
This is a post-print version of an article originally published in American Psychology Association.
"This article may not exactly replicate the final version published in the APA journal. It is not the copy of record."Recommended Citation
Oliver, Mary Beth; Bowman, Nicholas David; Woolley, Julia K.; Rogers, Ryan; Sherrick, Brett I.; and Chung, Mun-Youn, "Video games as meaningful entertainment experiences" (2015). Scholarship and Professional Work - Communication. 145.
https://digitalcommons.butler.edu/ccom_papers/145