Document Type
Article
Publication Date
8-2017
Publication Title
Computers in Human Behavior
First Page
446
Last Page
450
DOI
https://doi.org/10.1016/j.chb.2017.03.048
Abstract
This paper argues that most video game enjoyment can be understood in terms of the type of feedback used, the rules set out by the game and the social elements of the game - concepts that have been identified as critical to video games. Self-determination theory (SDT) is used as a lens for understanding the mechanism by which these traits might lead to enjoyment. Specifically, the argument is that feedback, rules, and social elements of games will fulfill the dimensions of SDT - competence autonomy, and relatedness. Then, the dimensions of SDT will predict enjoyment. Participants were presented with a game that emphasized feedback, rules, or social elements. Games that emphasized flexible rules led to feelings of competence while games that emphasized social elements led to feelings of relatedness. Competence and elatedness then led to feelings of enjoyment. In doing so, this study identifies key elements of video games while illuminating ways to understand video game enjoyment.
Rights
This is a post-print version of an article originally published in Computers in Human Behavior, 2015, Volume 49.
The version of record is available through: Elsevier .
Recommended Citation
Rogers, Ryan, "The motivational pull of video game feedback, rules, and social interaction: Another self-determination theory approach" (2017). Scholarship and Professional Work - Communication. 146.
https://digitalcommons.butler.edu/ccom_papers/146